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(IT-NEWSWIRE.COM, May 09, 2017 ) The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe. Individuals are passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms. Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games. Various types of games are available for various kinds of gaming platforms. They are available in two major formats: physical and digital. Games in the physical format are played through physical discs while those in the digital format are downloaded or are cloud-based.
Publisher's analysts forecast the global gaming market to grow at a CAGR of 29.33% during the period 2016-2020. For more information about this report: http://www.reportsweb.com/global-cloud-gaming-market-2016-2020 Covered in this report The report covers the present scenario and the growth prospects of the global cloud gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.
The market is divided into the following segments based on geography: - Americas - APAC - EMEA
Publisher's report, Global Cloud Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors - G-Cluster - Nvidia - PlayGiga - Sony Computer Entertainment - Ubisoft Entertainment
Request Sample Copy at http://www.reportsweb.com/inquiry&RW0001263490/sample
Other prominent vendors - Amazon - CiiNOW - Crytek - GamingCloud - Google - Happy Cloud - IBM - Microsoft - Nintendo - Playcast Media Systems - Samsung Electronics - TransGaming - Ubitus - Valve
Market driver - Reduced costs and installation time - For a full, detailed list, view our report
Market challenge - Concerns related to privacy and security - For a full, detailed list, view our report
Market trend - Growth in free-to-play model - For a full, detailed list, view our report
Inquire for Report at http://www.reportsweb.com/inquiry&RW0001263490/buying
Table of Contents: PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Market description PART 06: Market landscape PART 07: Global gaming market PART 08: Geographical segmentation PART 09: Buying criteria PART 10: Market attractiveness PART 11: Key leading countries PART 12: Market drivers PART 13: Impact of drivers PART 14: Market challenges PART 15: Impact of drivers and challenges PART 16: Market trends PART 17: Vendor landscape PART 18: Appendix
Purchase this Premium Research Report at: http://www.reportsweb.com/buy&RW0001263490/buy/2500 .
ReportsWeb.com
Priya Sisodia
+1-646-491-9876
sales@reportsweb.com
Source: EmailWire.Com
Source: EmailWire.com
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