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(IT-NEWSWIRE.COM, May 09, 2025 ) InsightAce Analytic Pvt. Ltd. announces the release of a market assessment report on the “Metaverse in Education Market”- By Component (Software, Hardware, Professional Services), By Application (Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Others), By End Use (Academic, K-12, Higher Education, Corporate), and Global Forecasts, 2025-2034 And Segment Revenue and Forecast To 2034.”
The Metaverse in Education Market is estimated to reach over USD 134.4 billion by 2034, exhibiting a CAGR of 38.0% during the forecast period of 2025-2034.
Global Metaverse in Education Market 2025-2034 full Research Repot latest version is now available.
Get Free Access to Demo Report, Excel Pivot and ToC: https://www.insightaceanalytic.com/request-sample/1606
The metaverse in education refers to a virtual, networked environment where students and teachers engage in immersive, interactive learning experiences enabled by digital technologies. In this evolving educational landscape, traditional classrooms are expanding into dynamic online spaces that offer opportunities for collaborative projects, virtual field trips, and simulations that enhance understanding.
By participating in virtual classrooms, interacting with peers from around the world, and accessing diverse learning resources, students can enjoy a more engaging and inclusive educational experience. With its potential to transform conventional teaching methods, the metaverse promises to make learning more interactive, accessible, and personalized, signaling a significant shift in the future of education.
The metaverse in education offers transformative potential by adapting to each student's learning style and pace, providing personalized content and assessments that enhance learning outcomes. Through augmented and virtual reality, students can engage in interactive simulations such as historical reenactments, anatomy explorations, and virtual science labs that deepen understanding and boost engagement.
A key advantage of the metaverse is its ability to foster cross-border collaboration, allowing students from different parts of the world to learn together in shared virtual spaces, promoting cultural exchange and teamwork. Its highly interactive nature not only improves student participation but also significantly enhances information retention compared to traditional lecture-based methods.
Additionally, educators benefit from the metaverse by using simulations to safely practice classroom management, lesson delivery, and crisis response, helping them refine their teaching strategies in a risk-free environment.
List of Prominent Players in the Metaverse in Education Market:
• Invact Metaversity • Tomorrow’s Education • Sophia Technologies Ltd. Metaverse Group • Shenzhen Meten International Education Co., Ltd. • Shenzhen Shengxue Culture Communication Co., Ltd. • WU Executive Academy • 21K School • Luca & Friends • Skillful Craftsman Education Technology Ltd. • Jiangsu Hibao Tech Software Co. Ltd. • Roblox • Microsoft • The University of Miami • The University of Nevada • Other Prominent Players
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Metaverse in Education Market Report Scope Report Attribute Specifications Market Size Value In 2024 USD 5.4 Bn Revenue Forecast In 2034 USD 134.4 Bn Growth Rate CAGR CAGR of 38.0% from 2025 to 2034 Quantitative Units Representation of revenue in US$ Mn and CAGR from 2025 to 2034 Historic Year 2021 to 2024 Forecast Year 2025-2034 Report Coverage The forecast of revenue, the position of the company, the competitive market structure, growth prospects, and trends Segments Covered By Component, Application, End-user Regional Scope North America; Europe; Asia Pacific; Latin America; Middle East & Africa Country Scope U.S.; Canada; U.K.; Germany; China; India; Japan; Brazil; Mexico; The UK; France; Italy; Spain; China; Japan; India; South Korea; Southeast Asia; South Korea; South East Asia Competitive Landscape Invact Metaversity, Tomorrow’s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co., Ltd, Shenzhen Shengxue Culture Communication Co., Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd, Jiangsu Hibao Tech Software Co. Ltd., Roblox, Microsoft, The University of Miami, The University of Nevada, Other Prominent Players Customization Scope Free customization report with the procurement of the report and modifications to the regional and segment scope. Particular Geographic competitive landscape. Pricing and Available Payment Methods Explore pricing alternatives that are customized to your particular study requirements.
Market Dynamics: Drivers: The global metaverse in education market is experiencing rapid growth, driven by a rising demand for immersive learning experiences. Educational institutions and organizations are increasingly integrating virtual reality (VR) and augmented reality (AR) tools to boost student engagement and enhance learning outcomes.
This surge is closely tied to the expanding adoption of virtual learning, where students participate in digitally delivered curricula and interact with instructors through online video or audio platforms. The metaverse significantly enhances the quality of virtual education by offering interactive and immersive environments that go beyond traditional online teaching methods.
The shift toward digital and remote learning, intensified by the COVID-19 pandemic, has further accelerated this trend. Additionally, advancements in cloud infrastructure and the rollout of high-speed 5G networks are enabling seamless, real-time metaverse experiences with low latency and widespread accessibility, making immersive education more effective and attainable.
Challenges: Many institutions, particularly those in developing nations, may find it difficult to afford to build and implement metaverse-based teaching platforms due to the substantial hardware (VR headsets, AR devices) and software investments required.
Regional Trends: North America, particularly the U.S., is at the forefront of adopting metaverse technologies in education due to strong infrastructure, high EdTech investment, and early adoption of VR/AR tools in schools and universities. This is because major corporations are pouring more money into creating instructional games for schools and universities, more and more people are using metaverse platforms to give virtual college tours, and the development of such platforms is receiving more and more attention.
In addition, North America is expected to experience the fastest growth rate throughout the projection period, driven by government measures aimed at cutting healthcare expenditure and other positive developments. However, the Asia Pacific is a rapidly growing region due to Countries like China, India, South Korea, and Japan are seeing accelerated adoption due to growing youth populations, increasing smartphone penetration, and government-led digital education reforms. A thriving startup ecosystem and investments in AI and XR (extended reality) education platforms are fueling regional expansion.
Unlock Your GTM Strategy: https://www.insightaceanalytic.com/customisation/1606 Recent Developments: • In July 2023, Roblox Corporation introduced Roblox Education, a new project that uses the Roblox platform to promote STEM education and digital literacy. The program enables educators to take advantage of Roblox's immersive features for interactive learning in the metaverse by launching instructional content, coding tutorials, and virtual learning experiences. • In March 2023, Microsoft introduced Microsoft Mesh, a brand-new mixed reality technology that lets people communicate and work together in the same virtual environment. Mesh gave users access to a variety of tools for making and altering virtual settings, objects, and avatars. To facilitate cross-platform cooperation, Mesh was also integrated with other Microsoft technologies, such as HoloLens and AltspaceVR. • In March 2023, Skillful Craftsman Education Technology Limited revealed its most recent strategic step, the establishment of LE FIRST SKILLAND PTE. LTD. ("LFS"), a wholly-owned subsidiary in Singapore. This subsidiary represents a major turning point in the business's efforts to provide vocational education services globally.
Segmentation of Metaverse in the Education Market. Global Metaverse in Education Market - By Component • Software o 3D Mapping, Modelling, and Reconstruction o Extended Reality Software o Gaming Engines o Metaverse Platforms • Hardware o AR Devices o Interactive Displays and Projectors o MR Devices o VR Devices • Professional Services o Application Development and System Integration o Strategy and Business Consulting Global Metaverse in Education Market – By Application • Learning • Skill Development • Educational Apps • Self-Regulation Skills • Cultural Understanding • Others Global Metaverse in Education Market – By End-user • Academic • K-12 • Higher Education • Corporate Global Metaverse in Education Market – By Region North America- • The US • Canada Europe- • Germany • The UK • France • Italy • Spain • Rest of Europe Asia-Pacific- • China • Japan • India • South Korea • Southeast Asia • Rest of Asia Pacific Latin America- • Brazil • Argentina • Mexico • Rest of Latin America Middle East & Africa- • GCC Countries • South Africa • Rest of the Middle East and Africa
Read Overview Report- https://www.insightaceanalytic.com/report/metaverse-in-education-market/1606
About Us: InsightAce Analytic is a market research and consulting firm that enables clients to make strategic decisions. Our qualitative and quantitative market intelligence solutions inform the need for market and competitive intelligence to expand businesses. We help clients gain competitive advantage by identifying untapped markets, exploring new and competing technologies, segmenting potential markets and repositioning products. expertise is in providing syndicated and custom market intelligence reports with an in-depth analysis with key market insights in a timely and cost-effective manner.
Contact us: InsightAce Analytic Pvt. Ltd. Visit: www.insightaceanalytic.com Tel : +1 551 226 6109 Asia: +91 79 72967118 info@insightaceanalytic.com
Insight Ace Analytics
Diana D’souza
+1 551 226 6109
diana.dsouza@insightaceanalytics.com
Source: EmailWire.Com
Source: EmailWire.com
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